Summary:
A collection of low-poly RTS turrets with customizable tinting created for the Unity Asset Store.
Task and Software Breakdown:
Modeling - Maya
Texturing - Substance Painter
Material Setup - Unity (Shadergraph)
Scripted Animations - Unity
Demo Scene Implementation - Unity
Asset Details:
5 Defense platforms (88-228 triangles)
4 Flak cannon variants (438-582 triangles)
Shared texture sets (4K resolution)
Animated firing sequences
Custom tinting system
Working demo with projectile system
Side Note:
This is a performance-focused package aimed at RTS games. Each turret uses shared materials and textures to keep things optimized, plus I've included a flexible tinting system so developers can easily customize the look of their defenses.