Unity Asset Store: Creature - SnapJaw

This is the character controller I setup in Unity game engine.

This is most of the animation of this character.

I created a tint-able shader in Unity.

I created a tint-able shader in Unity.

This is the topology and triangle count of the model

This is the topology and triangle count of the model

Summary:
A versatile turtle-like creature created for the Unity Asset Store.

Task and Software Breakdown:
Modeling - Maya
Rigging - Maya
Animation - Maya
Character Controller - Unity

9 color variations
27 unique animations including walks, runs, combat, and idle behaviors

Art Details:
Character model with 18K triangles
4K textures with PBR materials
Fully tint-able shader material