Unreal Engine 5 Environment Art R&D
In editor. The 4 temp spheres are there to audit the light/reflections. (Work-in-progress)

In editor. The 4 temp spheres are there to audit the light/reflections. (Work-in-progress)

This is a purely educational project I've been working on to familiarize myself with UE5 Lumen/Nanite workflow. I also made it a priority to use the modeling tool-kit in UE5 and test out using the mega-scan asset library.

For simplicity, I decided to use image screenshots of a cave from Skyrim as reference. Here I feed screen-capture image data into reality capture to help with the initial scene blockout/layout. Once after this project is complete all 3D models in the scene will be hand-crafted. The initial scan data from skyrim screenshots is used purely for layout/block-out of the initial environment. (It'll eventually all get swapped out)

This is super early work-in-progress. More updates coming soon.