Video capture of Boids simulation at run-time inside of Unity game engine.
This is a personal project that I started for fun. I have been fascinated by Craig Reynolds Boids model for simulating artificial life flock movement.
I created the 3D fish model in Maya, textured in photoshop, water/fish shaders and C# code in Unity.
Github link: https://github.com/Leinad-Dev/Boids