Props
I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

I modeled and textured this 3D asset using Maya (subdivision modeling), Zbrush (detail pass), substance painter (PBR texturing), and Photoshop. Concept/design art created by Jim Svanberg.

These are some very old props I created back in 2013-2014.